The Ethics and Inevitability of Digital Piracy

Posted by: Chris Madore on September 29, 2010 at 3:03PM

A Foreword: Software, Music, Movie, and all other forms of digital media reproduction of copyrighted works is illegal and Questional does not condone or support piracy of any kind. Having said this:

Digital piracy is unlikely to stop any time soon.


If you've paid attention to how many times ThePirateBay.org has been taken down and raided, and survived, and gone back up, you would notice that BitTorrents (as a distribution method) are unlikely to stop any time soon. Beyond the means lies the demand. As long as one person has something another person wants – there will be a market. In this case, a black market.

Ten years ago it wasn't uncommon to see MP3s downloadable off websites, or to see Napster allowing a direct download of music and movies. These were shut down, because they could be shut down. It is easy to target a website or a single program that hosts things themselves. BitTorrents are a different beast, however. Distributed file sharing means that no one server/site has to host everything.
FBI Anti Piracy warning
Other users who have downloaded it before are the ones supplying it. It is a system of seeding and leeching that modifies the traditional server/host relationship. BitTorrents have existed for what equates, relative to how fast the computer era moves, to be a long time, and media companies have felt threatened by them since their appearance. Despite the deep pockets and obvious legal representation of the media giants, relatively few individuals are arrested for digital piracy. Those less careful will draw attention and inevitably become a scapegoat. You don’t have to out-run the bear – you just have to outrun the others being chased.


The means of piracy is devilishly simple and could be around for quite a while.


The will to pirate something, or the urge to do so, is complicated. The movie industry once held ad campaigns stating that stealing a movie was akin to stealing a car. These were considered to be largely ineffective. Fans don't see movie or music theft the same as the theft of a physical object. In rationalizing it, many don't consider a set of instructions for a processor that were copied or reproduced on their own hardware to be the same as taking a physical object from another person. If one had the ability to clone or duplicate physical objects, would doing so be considered stealing?

What is considered an act of theft can vary greatly from person to person for many reasons. Some forms of theft are hardly considered and widely acceptable. Any student from virtually any grade level has received a photocopied page from a book, and will continue to receive them their entire academic career.
Sharing is caring
This is stealing in the very same sense as stealing a program, but is a widely accepted and tolerated thing to do. In the 1970s, music fans would record music from the radio or borrow and copy cassettes from friends. DJs would air entire albums late at night without interruption, right into the microphone of the listening public.

Software and game producers would claim that it is considered “theft” in the sense that they are losing out on potential revenue, citing that each pirated copy is a sale they never made. This assumption could be challenged. A user that pirates a game may be a user that doesn't have the money to purchase the game, or one whose interest doesn't exceed the cost of purchase. Were the avenue of piracy not available to them, they may not have purchased the game at all. To the pirate, if something can be obtained for free there are fewer reasons not to. There is a growing sense of "getting something for nothing" that is strengthened in pirate users each time they download something new. Despite this greed, and tales of woe and hardship told by the music industry, music sales have increased in previous years. Many artists make their albums available online to increase popularity and appeal. These people are allowing the mentality of "free media" to help them, and many fans appreciate the relaxed distribution method, encouraging them to a purchase with less pressure.

Study on piracy
[image source]

Digital piracy is a subject which separates the lines of “wrong” and “illegal” in the minds of many.


One realizes that “stealing” in the traditional sense is wrong, and can imagine themself in positions where something of theirs has been stolen; they don't want others to feel that way. Digital piracy introduces the concept that no one needs grieve the loss of their possessions for someone else to have a copy of it. The concepts of theft and stealing weren't internalized in us to include software and digital content, and the companies which control these media channels need to rework their business models to accommodate it.

At one point in time radio and home taping were seen as threats to the record industry while television and video cassettes were seen as threats to Hollywood. Neither industry suffered any ill effects, and now work with those same mediums. Digital Rights Management software is a new and currently crude method of pirate prevention that, in many situations, appears to deter the paying user as opposed to the pirate. More work needs to be done to adjust to this change in consumer perspective. Pirates traditionally flock to waters that are unexplored and unmastered. Media companies will need to take digital content seriously if they are to control digital piracy.

Filed under: Blogs, DRM, piracy, pirates, copyright, digital, media, bittorrent, torrents, piratebay 9 Comments

Comments

  • bobbonew
  • -  2656 pts
  • -  (1 year ago)

I completely agree with the blog author. It seems as though the pirating "industry" and the "legit" industry are at odds with each other. I didn't know that the radio/television industries as one point were at odds with hollywood and record labels. They were able to resolve their difference, but who knows if the pirates ever will.

Its just gotten to such a bad point either side refuses to budge. :(

Guest Avatar
  • Guest
  • -  0 pts
  • -  (1 year ago)

Well said!

  • Guest
  • -  0 pts
  • -  (1 year ago)

A good point was made about cassette tapes and "piracy" in the 70's. The same can be done with a copy of Audacity (free sound recording software) and a mini stereo to mini stereo adapter cord - one plugged into the headphone jack on a radio or the computer if you're recording from YouTube or similar, and one into the microphone jack on your computer. It's the same idea as re-recording cassette tapes.

Sonic Flash's Avatar

There are a lot of websites that will accept a YouTube address and spit out an MP3. Been around for years.

Nagare's Avatar
  • Nagare
  • -  1615 pts
  • -  (1 year ago)

My last MP3 player, a Cowon S9, actually had a built in function that allowed you to record media playing from the FM transmitter, right on the device! The thing is, radio stations often talk over the start or end of a song and/or get slightly different versions/lengths of the songs. Not to mention the lower quality which is very important to some people.

Y'know, I'd have less objections to buying music from someplace like iTunes if the artists got a larger profit percentage from the music sales. As the music industry is right now, the actual artist gets very little money from each record sale or MP3 downloaded, the majority of their money comes from doing tours and product endorsement-type deals. As such, it's not really supporting the artist to buy their MP3s instead of downloading them - it's supporting their fat cat record company.

Additionally, a musician's popularity has a lot to do with concert ticket sales. Making their music free so more people can and will listen to it could in theory help their popularity by letting more people hear their music, and therefore actually help them make money when they go on tour. Also it helps eliminate the greedy recording industry bastards. Win-win.

  • Guest
  • -  0 pts
  • -  (1 year ago)

I agree with all of this except for the music sales aspect. Per SoundScan, which tracks music sales, there does appear to be a significant decrease in sales each year since piracy has become "accepted". Certain artists will always have Platinum albums no matter what (Eminem, U2, Jay-Z, etc.) and there will always be a few new artists who capture people's imaginations (Susan Boyle). However, overall album sales are down. Still, iTunes and similar sites generate significant revenue that cannot be dismissed and provides a "legal" alternative. Additionally, as the author noted, many people sample tracks from artists or new releases and then do ultimately buy the entire album. In other words, if done correctly, downloading and sales can work together. The movie industry is an example of this. Even though they claim "foul" due to illegal downloads, theatrical runs are as strong as ever. As DVD's are an aging technology, people are relying more on Netflix and cable downloads, which are now booming. 3D Blu-Ray discs may give the industry a boost too. In other words, it's up to the recording and movie industries to keep up with technology and use it to their advantage, not sue people. Clealry that's not worked.

  • Guest
  • -  0 pts
  • -  (1 year ago)

What is the contribution of the creative industries to the European economy in terms of GDP and jobs? 2) What are the consequences of piracy on retail revenue and jobs? 3) If current policies do not change in the EU, what will these losses be by 2015?

The analysis determined the following:

* In 2008 the European Union’s creative industries, based on the more accurate and comprehensive definition, contributed 6.9%, or approximately €860 billion, to total European GDP, and represented 6.5% of the total workforce, or approximately 14 million workers.

* In 2008 the European Union’s creative industries most impacted by piracy (film, TV series, recorded music and software) experienced retail revenue losses of €10 billion and losses of more than 185,000 jobs due to piracy, largely digital piracy.

* Based on current projections and assuming no significant policy changes, the European Union’s creative industries could expect to see cumulative retail revenue losses of as much as €240 billion by 2015, resulting in 1.2 million jobs lost by 2015.

Yes Piracy is great until you lose your job.

  • Guest
  • -  0 pts
  • -  (2 months ago)

Nice blog. As for the commenter mentioning possible job loss: remember, the IP industry is growing, and rapidly. And those estimates almost always assume that pirated copies coulda/woulda/shoulda been sold at full retail price - a complete fallacy.

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